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000429_owner-lightwave-l _Thu Sep 15 06:46:23 1994.msg
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Received: by mail2.netcom.com (8.6.9/Netcom) id FAA16552; Thu, 15 Sep 1994 05:27:31 -0700
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Date: Thu, 15 Sep 1994 12:06:01 GMT
From: Gwynne Reddick <gred@agog.demon.co.uk>
Message-Id: <135@agog.demon.co.uk>
To: lightwave-l@netcom.com
Subject: Re: Lightwave and Anime
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In message <m0ql511-000A3IC@grouper> David Blevins writes:
> Speaking of motion capture, what do you think the market for a motion
> caputure "plug-in" for lightwave would be?
>
> My company makes a 3D digitizing product for LightWave, and adding motion
> capture features would not be difficult (Especially if 4.0 has inverse
> kinematics and an enhanced 'IPAS'-like software interface). The problem, as
> I see it, is that the motion capture hardware starts a $12,000 and goes up
> rapidly. I hesitate to add motion capture features because I don't see this
> as being within the budget of more than a handfull of LightWave users.
>
> Am I misjudging the market?
I for one wouldn't mind seeing something like this for Lightwave. Whilst reading
the previous posts on this thread, I was mulling over the idea of attempting
to use my Vidi12 and camera to do something similar(if a little crude).
Surely the $12000 price tag has as much to do with SGI software pricing levels
as it has with development costs.
I would have thought that anyone who uses Lightwave would jump at the chance to
have this this sort of power at their finger tips. And, after all, it's another
one in the eye for the big boys from the 'Games mabchine with an attitude'.
Gwynne.
--
Gwynne Reddick